Design elements
Audio & Signal Processing (1–20)
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The Ferrofluid Fader
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Type: Vertical Slider
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Behavior: The “knob” is a blob of magnetic liquid. As you drag it up, it spikes and reacts to the “magnetic” pull of the cursor.
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Shatter-Point Meter
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Type: Peak Level Meter
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Behavior: A glass bar. When the audio hits the “Red” (clipping) zone, the top of the glass visibly cracks and shards fly off.
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The Tape-Head Scrubber
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Type: Horizontal Slider
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Behavior: Modeled after an analog tape head. As you drag, digital “rust” and magnetic dust particles fly off the cursor, simulating tape wear.
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Sonar Ping Knob
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Type: Rotary Dial
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Behavior: Every time the knob passes a specific degree increment, a circular sonar wave pulses outward from the center, fading into the background.
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Vacuum Tube Warmth Toggle
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Type: Toggle Switch
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Behavior: An unlit glass tube. When toggled “On,” a filament inside slowly glows orange, flickering slightly like an old amp.
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The Equalizer Weave
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Type: Multi-band EQ
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Behavior: Instead of bars, the bands are threads in a fabric. Boosting a frequency pulls the thread tight; cutting it makes the thread slack and droopy.
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Harmonic Orbitals
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Type: Pan Control (L/R)
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Behavior: A central planet (sound source) with a moon (listener). Panning moves the moon around the orbit.
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The Mute “Silencer”
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Type: Button
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Behavior: When clicked, a heavy metal blast door slams shut over the audio icon horizontally.
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Waveform Zipper
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Type: Compression Threshold
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Behavior: As you lower the threshold, a zipper graphic closes over the audio waveform, visually “flattening” the peaks.
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Cable Patch Bay
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Type: Routing Selector
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Behavior: Clicking a source and destination shoots a animated cable that dangles with physics gravity between the two points.
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The Vinyl RPM Selector
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Type: Radio Buttons (33/45/78)
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Behavior: Selecting a speed spins the button itself. 78 spins visibly faster/blurrier than 33.
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Bit-Crush Slider
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Type: FX Intensity Slider
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Behavior: As the slider goes up, the UI element itself becomes pixelated and blocky, losing resolution.
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Context: Lo-fi audio effects.
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Stereo Field Spreader
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Type: Width Knob
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Behavior: Two vertical brackets
[ ]. Turning the knob pushes them apart. At max width, they glitch and duplicate.
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The “Ghost” Reverb Knob
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Type: Wet/Dry Mix
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Behavior: As you turn it up, a smoky, transparent trail follows the knob’s indicator, lingering before fading.
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Frequency Comb
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Type: Filter
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Behavior: A literal comb structure. As you sweep the filter, the teeth of the comb bend and snap back.
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The Noise Gate Portcullis
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Type: Gate Threshold
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Behavior: A medieval-style gate with laser bars. When audio is below threshold, bars are solid. When audio passes, bars retract instantly.
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LFO Pulse Vein
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Type: Rate Indicator
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Behavior: A distinct “vein” that pumps/bulges rhythmically according to the Low Frequency Oscillator speed.
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The Feedback Loop
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Type: Circular Slider
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Behavior: As you increase feedback, the circle glows brighter until it turns blinding white and vibrates violently.
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Audio DNA Helix
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Type: Phase Correlation Meter
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Behavior: Two twisting helix strands. In phase = strands flow parallel. Out of phase = strands tangle and turn red.
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The “Drop” Button
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Type: Momentary Switch
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Behavior: Used for bass drops. When held, the button depresses deep into the screen and screen shake is applied to the surrounding UI.
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Lighting & Color (21–40)
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Prism Selector
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Type: Color Picker
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Behavior: A beam of white light hits a prism. You drag the prism’s angle to refract different colors onto the selection target.
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The Dimmer Wick
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Type: Vertical Slider
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Behavior: A burning candlewick. Dragging down lowers the flame size until it smokes and goes out.
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Strobe Hz Dial
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Type: Speed Control
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Behavior: The dial itself flashes black and white at the exact Hz rate currently selected.
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Gobo Wheel Spin
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Type: Dropdown/Selector
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Behavior: A mechanical wheel that physically rotates slots (shapes) into front view with a heavy “clunk” animation.
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Laser Galvo X/Y
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Type: 2D Pad
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Behavior: A glowing green dot. Moving it leaves a temporary laser-burned trail on the pad surface.
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Kelvin Temperature Bar
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Type: Horizontal Slider
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Behavior: Gradient from blue to orange. The slider handle changes from an ice cube (left) to a burning coal (right).
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DMX Address Dipswitch
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Type: Binary Input
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Behavior: Old-school red mini-switches. Flipping them requires a precise click, accompanied by a plastic “snap” sound.
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Bloom Intensity
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Type: Radial Knob
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Behavior: As turned up, the UI element creates a “bloom” lens flare that obscures the labels next to it (simulating brightness).
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RGB Mixing Vials
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Type: 3 Vertical Sliders
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Behavior: Three syringes filled with Red, Green, and Blue liquid. Moving sliders injects liquid into a central mixing chamber.
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The Blackout Switch
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Type: Big Toggle
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Behavior: A safety cover must be flipped up first. Then the switch creates a “power down” sound and momentarily dims the entire user’s screen.
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Beam Angle Cone
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Type: Triangular Drag
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Behavior: Dragging the base of a light cone widens/narrows it. Dust motes are visible floating inside the light cone.
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Neon Gas Tube
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Type: On/Off Indicator
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Behavior: Flickers and buzzes before establishing a solid steady light.
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God-Ray Toggle
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Type: Effect Switch
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Behavior: When on, volumetric light rays pierce through the button text from behind.
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Shadow Softness
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Type: Blur Slider
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Behavior: The slider handle casts a shadow. Moving right makes the shadow blurrier; moving left makes it hard-edged.
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The Lens Flare Iris
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Type: Circular Aperture
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Behavior: Opening the aperture causes hexagonal lens flares to rotate across the button surface.
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Phosphor Decay
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Type: History Graph
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Behavior: Old CRT monitor style. Previous values leave a green ghost trail that slowly fades to black.
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Spark Gap
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Type: Connection Status
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Behavior: Two electrodes. When connected, a continuous electric arc jumps between them.
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Bioluminescence Toggle
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Type: Night Mode Switch
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Behavior: The UI turns into deep sea colors, and elements glow softly like jellyfish.
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UV Reveal
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Type: Layer Visibility
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Behavior: A “flashlight” cursor that reveals hidden purple text/markers only where you hover.
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Solar Flare
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Type: Master Brightness
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Behavior: A burning sun. Increasing brightness causes solar prominences (loops of fire) to erupt from the edge.
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Video & Timeline (41–60)
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The Celluloid Strip
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Type: Timeline
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Behavior: The timeline looks like physical film stock. Sprocket holes on the side vibrate as the video plays.
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Glitch Transition Box
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Type: Dropdown
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Behavior: The menu items are illegible/scrambled until you hover over them, at which point they stabilize into clear text.
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Splicing Razor
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Type: Cut Tool
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Behavior: The cursor becomes a razor blade. Clicking slices the clip, leaving a microscopic gap of light between the two pieces.
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Time-Warp Jog Wheel
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Type: Shuttle Control
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Behavior: Spinning fast clockwise blurs the surrounding UI radially (tunnel vision effect).
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Frame-Rate Ratchet
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Type: Stepped Slider
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Behavior: Moves in discrete, mechanical “clunks,” representing 24fps, 30fps, 60fps. Sparks fly at 120fps+.
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Keyframe Diamond
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Type: Marker Button
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Behavior: When clicked, the diamond rotates 45 degrees and locks into the timeline with a metallic “thud.”
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Buffer Wheel
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Type: Loading Indicator
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Behavior: Not a circle, but a snake eating its own tail (Ouroboros). It gets fatter as the buffer fills.
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Color Grade Palette
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Type: XY Pad
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Behavior: An artist’s painter palette. Moving the cursor “smears” the oil paints together.
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The “Rec” Tally
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Type: Status Light
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Behavior: A red bulb that pulses slowly like a breathing heartbeat, signaling active recording.
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Vignette Squeeze
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Type: Effect Slider
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Behavior: As you increase the vignette, the corners of the actual UI window darken, making the workspace feel claustrophobic.
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Grain Shaker
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Type: Noise Amount
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Behavior: A container of sand. Increasing the value shakes the container, making the sand fly around frantically.
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Resolution Ladder
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Type: Vertical Picker (720p/1080p/4K)
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Behavior: Selecting higher resolutions sharpens the font of the menu item itself. 4K is razor sharp; 720p is slightly soft.
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The Clapperboard
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Type: Sync Button
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Behavior: Top arm swings down and “claps.” The sound wave of the clap is visually generated next to it.
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Pixel-Sort Drag
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Type: Transition Duration
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Behavior: Dragging the transition length stretches the pixels of the handle horizontally like a data-mosh error.
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Chroma Key Eyedropper
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Type: Color Selector
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Behavior: The cursor acts as a vacuum. When you click a color (green), the green is sucked out of the preview thumbnail instantly.
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Motion Blur Trail
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Type: Toggle
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Behavior: When active, the mouse cursor itself gains a trail of 5 semi-transparent copies.
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Render Furnace
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Type: Progress Bar
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Behavior: A bar that heats up from grey to red to white hot as the render nears 100%.
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LUT Cube Rotator
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Type: 3D Cube Interface
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Behavior: A 3D wireframe cube you rotate to select different Look Up Tables (color profiles) on each face.
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Safe Margins Overlay
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Type: Toggle
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Behavior: Projects faint laser grid lines over the video preview.
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Video Scrubber Tape
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Type: Timeline
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Behavior: Resembles yellow police tape. Dragging it stretches the text “DO NOT CROSS” until it snaps.
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Sci-Fi & Data Dashboards (61–80)
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Holographic Stack
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Type: Menu
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Behavior: Items are stacked glass panes in 3D depth. Hovering brings a pane forward; clicking illuminates the edges.
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Radar Sweep Map
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Type: Location/Target Picker
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Behavior: A green sweep arm rotates. New targets (dots) only appear when the sweep hits them, then fade.
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Biometric Hand Scanner
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Type: Login Button
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Behavior: A wireframe hand appears. It scans the user’s cursor position and matches it to the wireframe.
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Reactor Coolant Levels
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Type: Dual Vertical Bars
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Behavior: Bubbling blue liquid. If levels drop too low, warning steam vents from the sides of the bars.
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Shield Hexagons
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Type: Health/Status
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Behavior: A honeycomb grid. Taking “damage” (data load) causes individual hexes to turn red and shatter.
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Encrypted Text Stream
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Type: Text Output
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Behavior: Text scrolls vertically in alien symbols, then rapidly decodes into English character by character (The Matrix effect).
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Orbital Alignment
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Type: Tuning Knob
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Behavior: Three rings rotating on different axes. You must turn the knob to align them into a perfect sphere.
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Trajectory Parabola
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Type: Graphing Tool
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Behavior: Dragging an endpoint calculates a dotted flight path with gravity physics logic displayed in real-time numbers.
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The “Nuclear” Cover
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Type: Confirmation
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Behavior: A transparent plastic safety cover you must “drag” up before you can click the red button underneath.
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Signal Strength Wave
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Type: Connection Meter
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Behavior: A sine wave. Weak signal = low amplitude, jittery line. Strong signal = smooth, high amplitude wave.
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Cryo-Chamber Frost
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Type: Sleep Mode Button
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Behavior: The button slowly frosts over with ice crystals from the edges inward when hovered.
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Context: Putting a system to sleep.
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Target Lock Reticle
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Type: Selection Tool
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Behavior: A sci-fi HUD square that rotates and snaps onto the selected object, changing from red to green with a “beep.”
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Oxygen Tank Gauge
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Type: Circular Meter
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Behavior: A needle gauge where the glass face is cracked. The needle jitters nervously.
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Warp Drive Throttle
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Type: Thruster Lever
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Behavior: Pushing forward stretches the “stars” in the background into lines (warp speed visual).
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Neural Link Nodes
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Type: Network Graph
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Behavior: Nodes are brain synapses. Connecting them causes a spark of electricity to travel down the line.
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Data Shard Slot
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Type: File Upload
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Behavior: Looks like a physical slot. Dragging a file in looks like inserting a glowing data cartridge.
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Proximity Alarm
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Type: Warning Light
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Behavior: A silent pulse that speeds up (flashes faster) as the cursor approaches a danger zone.
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Fuel Cell Battery
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Type: Power Indicator
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Behavior: A transparent canister with glowing green rods. As power drains, the rods dim and retract.
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Encryption Keydial
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Type: Password Input
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Behavior: concentric rings with glyphs. You have to rotate rings to match symbols rather than typing.
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Planetary Scanner
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Type: Search Bar
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Behavior: A rotating wireframe globe. Typing a location spins the globe to that coordinate and zooms in.
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Industrial & Experimental (81–100)
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Hydraulic Press Button
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Type: Action Button
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Behavior: Extremely heavy visual weight. Clicking it requires a “long press,” and the button descends slowly with a mechanical hiss.
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Pressure Valve
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Type: Release Knob
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Behavior: Turning it releases a jet of steam (particle effect) from the side of the UI.
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Geiger Counter Needle
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Type: Activity Monitor
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Behavior: The needle ticks randomly and sporadically, accompanied by clicking sounds, rather than a smooth sweep.
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Blueprint Reveal
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Type: Info Toggle
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Behavior: Turns the UI into a blue-and-white architectural schematic style.
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Rust Accumulator
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Type: Age/Time Indicator
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Behavior: A clear metal plate that slowly accumulates rust textures over time (representing file age).
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Caution Stripes
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Type: Divider Line
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Behavior: Yellow and black diagonal stripes that scroll slowly to the left.
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Molten Slag Loader
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Type: Loading Circle
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Behavior: A crucible pouring molten metal into a circular mold. It cools to solid when loading is done.
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Circuit Breaker
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Type: On/Off Switch
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Behavior: A heavy physical lever. If the system “overloads” (error), the breaker physical pops back to Off.
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Seismograph Pen
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Type: Data Logger
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Behavior: A mechanical arm drawing a jagged line on a scrolling roll of paper.
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Chain Link Slider
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Type: Vertical Slider
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Behavior: The handle is attached to a heavy chain. Dragging it up pulls the chain link by link with a metallic rattling sound.
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Acid Bath Delete
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Type: Trash/Remove
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Behavior: Dropping an item here causes it to dissolve into bubbling green sludge.
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Pneumatic Tube
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Type: Send/Submit
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Behavior: The message is sucked into a clear plastic tube and whooshes off-screen.
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Toggle “Switchblade”
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Type: Hidden Menu
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Behavior: Clicking a small handle causes the menu to snap out rapidly like a switchblade knife.
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The Furnace Door
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Type: Brightness/Gamma
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Behavior: A heavy iron door. Opening it (sliding right) reveals blinding white light that illuminates the UI.
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Clockwork Gears
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Type: Processing Icon
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Behavior: Interlocking brass gears that actually mesh and turn. If the process hangs, a gear jams and sparks.
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Sonar Depth Chart
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Type: EQ Visualizer
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Behavior: Underwater aesthetic. Frequencies are ocean floor terrain; audio is the water surface above.
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Laser Etcher
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Type: Text Input
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Behavior: Letters aren’t typed; they are burned into the surface by a laser, leaving glowing hot edges that cool down.
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Tesla Coil Arc
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Type: Link Connector
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Behavior: Drawing a line between two nodes creates a jagged, purple lightning bolt that crackles.
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Bio-Hazard Iris
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Type: Security Gateway
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Behavior: A metallic door that spirals open. Red warning lights spin while it is opening.
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The “Big Red Button” * Type: Emergency Stop * Behavior: Enclosed in a glass case. You must click to break the glass (sound of shattering) before you can press the button.
