Design elements

Design elements

Audio & Signal Processing (1–20)

  1. The Ferrofluid Fader

    • Type: Vertical Slider

    • Behavior: The “knob” is a blob of magnetic liquid. As you drag it up, it spikes and reacts to the “magnetic” pull of the cursor.

  2. Shatter-Point Meter

    • Type: Peak Level Meter

    • Behavior: A glass bar. When the audio hits the “Red” (clipping) zone, the top of the glass visibly cracks and shards fly off.

  3. The Tape-Head Scrubber

    • Type: Horizontal Slider

    • Behavior: Modeled after an analog tape head. As you drag, digital “rust” and magnetic dust particles fly off the cursor, simulating tape wear.

  4. Sonar Ping Knob

    • Type: Rotary Dial

    • Behavior: Every time the knob passes a specific degree increment, a circular sonar wave pulses outward from the center, fading into the background.

  5. Vacuum Tube Warmth Toggle

    • Type: Toggle Switch

    • Behavior: An unlit glass tube. When toggled “On,” a filament inside slowly glows orange, flickering slightly like an old amp.

  6. The Equalizer Weave

    • Type: Multi-band EQ

    • Behavior: Instead of bars, the bands are threads in a fabric. Boosting a frequency pulls the thread tight; cutting it makes the thread slack and droopy.

  7. Harmonic Orbitals

    • Type: Pan Control (L/R)

    • Behavior: A central planet (sound source) with a moon (listener). Panning moves the moon around the orbit.

  8. The Mute “Silencer”

    • Type: Button

    • Behavior: When clicked, a heavy metal blast door slams shut over the audio icon horizontally.

  9. Waveform Zipper

    • Type: Compression Threshold

    • Behavior: As you lower the threshold, a zipper graphic closes over the audio waveform, visually “flattening” the peaks.

  10. Cable Patch Bay

    • Type: Routing Selector

    • Behavior: Clicking a source and destination shoots a animated cable that dangles with physics gravity between the two points.

  11. The Vinyl RPM Selector

    • Type: Radio Buttons (33/45/78)

    • Behavior: Selecting a speed spins the button itself. 78 spins visibly faster/blurrier than 33.

  12. Bit-Crush Slider

    • Type: FX Intensity Slider

    • Behavior: As the slider goes up, the UI element itself becomes pixelated and blocky, losing resolution.

    • Context: Lo-fi audio effects.

  13. Stereo Field Spreader

    • Type: Width Knob

    • Behavior: Two vertical brackets [ ]. Turning the knob pushes them apart. At max width, they glitch and duplicate.

  14. The “Ghost” Reverb Knob

    • Type: Wet/Dry Mix

    • Behavior: As you turn it up, a smoky, transparent trail follows the knob’s indicator, lingering before fading.

  15. Frequency Comb

    • Type: Filter

    • Behavior: A literal comb structure. As you sweep the filter, the teeth of the comb bend and snap back.

  16. The Noise Gate Portcullis

    • Type: Gate Threshold

    • Behavior: A medieval-style gate with laser bars. When audio is below threshold, bars are solid. When audio passes, bars retract instantly.

  17. LFO Pulse Vein

    • Type: Rate Indicator

    • Behavior: A distinct “vein” that pumps/bulges rhythmically according to the Low Frequency Oscillator speed.

  18. The Feedback Loop

    • Type: Circular Slider

    • Behavior: As you increase feedback, the circle glows brighter until it turns blinding white and vibrates violently.

  19. Audio DNA Helix

    • Type: Phase Correlation Meter

    • Behavior: Two twisting helix strands. In phase = strands flow parallel. Out of phase = strands tangle and turn red.

  20. The “Drop” Button

    • Type: Momentary Switch

    • Behavior: Used for bass drops. When held, the button depresses deep into the screen and screen shake is applied to the surrounding UI.

Lighting & Color (21–40)

  1. Prism Selector

    • Type: Color Picker

    • Behavior: A beam of white light hits a prism. You drag the prism’s angle to refract different colors onto the selection target.

  2. The Dimmer Wick

    • Type: Vertical Slider

    • Behavior: A burning candlewick. Dragging down lowers the flame size until it smokes and goes out.

  3. Strobe Hz Dial

    • Type: Speed Control

    • Behavior: The dial itself flashes black and white at the exact Hz rate currently selected.

  4. Gobo Wheel Spin

    • Type: Dropdown/Selector

    • Behavior: A mechanical wheel that physically rotates slots (shapes) into front view with a heavy “clunk” animation.

  5. Laser Galvo X/Y

    • Type: 2D Pad

    • Behavior: A glowing green dot. Moving it leaves a temporary laser-burned trail on the pad surface.

  6. Kelvin Temperature Bar

    • Type: Horizontal Slider

    • Behavior: Gradient from blue to orange. The slider handle changes from an ice cube (left) to a burning coal (right).

  7. DMX Address Dipswitch

    • Type: Binary Input

    • Behavior: Old-school red mini-switches. Flipping them requires a precise click, accompanied by a plastic “snap” sound.

  8. Bloom Intensity

    • Type: Radial Knob

    • Behavior: As turned up, the UI element creates a “bloom” lens flare that obscures the labels next to it (simulating brightness).

  9. RGB Mixing Vials

    • Type: 3 Vertical Sliders

    • Behavior: Three syringes filled with Red, Green, and Blue liquid. Moving sliders injects liquid into a central mixing chamber.

  10. The Blackout Switch

    • Type: Big Toggle

    • Behavior: A safety cover must be flipped up first. Then the switch creates a “power down” sound and momentarily dims the entire user’s screen.

  11. Beam Angle Cone

    • Type: Triangular Drag

    • Behavior: Dragging the base of a light cone widens/narrows it. Dust motes are visible floating inside the light cone.

  12. Neon Gas Tube

    • Type: On/Off Indicator

    • Behavior: Flickers and buzzes before establishing a solid steady light.

  13. God-Ray Toggle

    • Type: Effect Switch

    • Behavior: When on, volumetric light rays pierce through the button text from behind.

  14. Shadow Softness

    • Type: Blur Slider

    • Behavior: The slider handle casts a shadow. Moving right makes the shadow blurrier; moving left makes it hard-edged.

  15. The Lens Flare Iris

    • Type: Circular Aperture

    • Behavior: Opening the aperture causes hexagonal lens flares to rotate across the button surface.

  16. Phosphor Decay

    • Type: History Graph

    • Behavior: Old CRT monitor style. Previous values leave a green ghost trail that slowly fades to black.

  17. Spark Gap

    • Type: Connection Status

    • Behavior: Two electrodes. When connected, a continuous electric arc jumps between them.

  18. Bioluminescence Toggle

    • Type: Night Mode Switch

    • Behavior: The UI turns into deep sea colors, and elements glow softly like jellyfish.

  19. UV Reveal

    • Type: Layer Visibility

    • Behavior: A “flashlight” cursor that reveals hidden purple text/markers only where you hover.

  20. Solar Flare

    • Type: Master Brightness

    • Behavior: A burning sun. Increasing brightness causes solar prominences (loops of fire) to erupt from the edge.

Video & Timeline (41–60)

  1. The Celluloid Strip

    • Type: Timeline

    • Behavior: The timeline looks like physical film stock. Sprocket holes on the side vibrate as the video plays.

  2. Glitch Transition Box

    • Type: Dropdown

    • Behavior: The menu items are illegible/scrambled until you hover over them, at which point they stabilize into clear text.

  3. Splicing Razor

    • Type: Cut Tool

    • Behavior: The cursor becomes a razor blade. Clicking slices the clip, leaving a microscopic gap of light between the two pieces.

  4. Time-Warp Jog Wheel

    • Type: Shuttle Control

    • Behavior: Spinning fast clockwise blurs the surrounding UI radially (tunnel vision effect).

  5. Frame-Rate Ratchet

    • Type: Stepped Slider

    • Behavior: Moves in discrete, mechanical “clunks,” representing 24fps, 30fps, 60fps. Sparks fly at 120fps+.

  6. Keyframe Diamond

    • Type: Marker Button

    • Behavior: When clicked, the diamond rotates 45 degrees and locks into the timeline with a metallic “thud.”

  7. Buffer Wheel

    • Type: Loading Indicator

    • Behavior: Not a circle, but a snake eating its own tail (Ouroboros). It gets fatter as the buffer fills.

  8. Color Grade Palette

    • Type: XY Pad

    • Behavior: An artist’s painter palette. Moving the cursor “smears” the oil paints together.

  9. The “Rec” Tally

    • Type: Status Light

    • Behavior: A red bulb that pulses slowly like a breathing heartbeat, signaling active recording.

  10. Vignette Squeeze

    • Type: Effect Slider

    • Behavior: As you increase the vignette, the corners of the actual UI window darken, making the workspace feel claustrophobic.

  11. Grain Shaker

    • Type: Noise Amount

    • Behavior: A container of sand. Increasing the value shakes the container, making the sand fly around frantically.

  12. Resolution Ladder

    • Type: Vertical Picker (720p/1080p/4K)

    • Behavior: Selecting higher resolutions sharpens the font of the menu item itself. 4K is razor sharp; 720p is slightly soft.

  13. The Clapperboard

    • Type: Sync Button

    • Behavior: Top arm swings down and “claps.” The sound wave of the clap is visually generated next to it.

  14. Pixel-Sort Drag

    • Type: Transition Duration

    • Behavior: Dragging the transition length stretches the pixels of the handle horizontally like a data-mosh error.

  15. Chroma Key Eyedropper

    • Type: Color Selector

    • Behavior: The cursor acts as a vacuum. When you click a color (green), the green is sucked out of the preview thumbnail instantly.

  16. Motion Blur Trail

    • Type: Toggle

    • Behavior: When active, the mouse cursor itself gains a trail of 5 semi-transparent copies.

  17. Render Furnace

    • Type: Progress Bar

    • Behavior: A bar that heats up from grey to red to white hot as the render nears 100%.

  18. LUT Cube Rotator

    • Type: 3D Cube Interface

    • Behavior: A 3D wireframe cube you rotate to select different Look Up Tables (color profiles) on each face.

  19. Safe Margins Overlay

    • Type: Toggle

    • Behavior: Projects faint laser grid lines over the video preview.

  20. Video Scrubber Tape

    • Type: Timeline

    • Behavior: Resembles yellow police tape. Dragging it stretches the text “DO NOT CROSS” until it snaps.

Sci-Fi & Data Dashboards (61–80)

  1. Holographic Stack

    • Type: Menu

    • Behavior: Items are stacked glass panes in 3D depth. Hovering brings a pane forward; clicking illuminates the edges.

  2. Radar Sweep Map

    • Type: Location/Target Picker

    • Behavior: A green sweep arm rotates. New targets (dots) only appear when the sweep hits them, then fade.

  3. Biometric Hand Scanner

    • Type: Login Button

    • Behavior: A wireframe hand appears. It scans the user’s cursor position and matches it to the wireframe.

  4. Reactor Coolant Levels

    • Type: Dual Vertical Bars

    • Behavior: Bubbling blue liquid. If levels drop too low, warning steam vents from the sides of the bars.

  5. Shield Hexagons

    • Type: Health/Status

    • Behavior: A honeycomb grid. Taking “damage” (data load) causes individual hexes to turn red and shatter.

  6. Encrypted Text Stream

    • Type: Text Output

    • Behavior: Text scrolls vertically in alien symbols, then rapidly decodes into English character by character (The Matrix effect).

  7. Orbital Alignment

    • Type: Tuning Knob

    • Behavior: Three rings rotating on different axes. You must turn the knob to align them into a perfect sphere.

  8. Trajectory Parabola

    • Type: Graphing Tool

    • Behavior: Dragging an endpoint calculates a dotted flight path with gravity physics logic displayed in real-time numbers.

  9. The “Nuclear” Cover

    • Type: Confirmation

    • Behavior: A transparent plastic safety cover you must “drag” up before you can click the red button underneath.

  10. Signal Strength Wave

    • Type: Connection Meter

    • Behavior: A sine wave. Weak signal = low amplitude, jittery line. Strong signal = smooth, high amplitude wave.

  11. Cryo-Chamber Frost

    • Type: Sleep Mode Button

    • Behavior: The button slowly frosts over with ice crystals from the edges inward when hovered.

    • Context: Putting a system to sleep.

  12. Target Lock Reticle

    • Type: Selection Tool

    • Behavior: A sci-fi HUD square that rotates and snaps onto the selected object, changing from red to green with a “beep.”

  13. Oxygen Tank Gauge

    • Type: Circular Meter

    • Behavior: A needle gauge where the glass face is cracked. The needle jitters nervously.

  14. Warp Drive Throttle

    • Type: Thruster Lever

    • Behavior: Pushing forward stretches the “stars” in the background into lines (warp speed visual).

  15. Neural Link Nodes

    • Type: Network Graph

    • Behavior: Nodes are brain synapses. Connecting them causes a spark of electricity to travel down the line.

  16. Data Shard Slot

    • Type: File Upload

    • Behavior: Looks like a physical slot. Dragging a file in looks like inserting a glowing data cartridge.

  17. Proximity Alarm

    • Type: Warning Light

    • Behavior: A silent pulse that speeds up (flashes faster) as the cursor approaches a danger zone.

  18. Fuel Cell Battery

    • Type: Power Indicator

    • Behavior: A transparent canister with glowing green rods. As power drains, the rods dim and retract.

  19. Encryption Keydial

    • Type: Password Input

    • Behavior: concentric rings with glyphs. You have to rotate rings to match symbols rather than typing.

  20. Planetary Scanner

    • Type: Search Bar

    • Behavior: A rotating wireframe globe. Typing a location spins the globe to that coordinate and zooms in.

Industrial & Experimental (81–100)

  1. Hydraulic Press Button

    • Type: Action Button

    • Behavior: Extremely heavy visual weight. Clicking it requires a “long press,” and the button descends slowly with a mechanical hiss.

  2. Pressure Valve

    • Type: Release Knob

    • Behavior: Turning it releases a jet of steam (particle effect) from the side of the UI.

  3. Geiger Counter Needle

    • Type: Activity Monitor

    • Behavior: The needle ticks randomly and sporadically, accompanied by clicking sounds, rather than a smooth sweep.

  4. Blueprint Reveal

    • Type: Info Toggle

    • Behavior: Turns the UI into a blue-and-white architectural schematic style.

  5. Rust Accumulator

    • Type: Age/Time Indicator

    • Behavior: A clear metal plate that slowly accumulates rust textures over time (representing file age).

  6. Caution Stripes

    • Type: Divider Line

    • Behavior: Yellow and black diagonal stripes that scroll slowly to the left.

  7. Molten Slag Loader

    • Type: Loading Circle

    • Behavior: A crucible pouring molten metal into a circular mold. It cools to solid when loading is done.

  8. Circuit Breaker

    • Type: On/Off Switch

    • Behavior: A heavy physical lever. If the system “overloads” (error), the breaker physical pops back to Off.

  9. Seismograph Pen

    • Type: Data Logger

    • Behavior: A mechanical arm drawing a jagged line on a scrolling roll of paper.

  10. Chain Link Slider

    • Type: Vertical Slider

    • Behavior: The handle is attached to a heavy chain. Dragging it up pulls the chain link by link with a metallic rattling sound.

  11. Acid Bath Delete

    • Type: Trash/Remove

    • Behavior: Dropping an item here causes it to dissolve into bubbling green sludge.

  12. Pneumatic Tube

    • Type: Send/Submit

    • Behavior: The message is sucked into a clear plastic tube and whooshes off-screen.

  13. Toggle “Switchblade”

    • Type: Hidden Menu

    • Behavior: Clicking a small handle causes the menu to snap out rapidly like a switchblade knife.

  14. The Furnace Door

    • Type: Brightness/Gamma

    • Behavior: A heavy iron door. Opening it (sliding right) reveals blinding white light that illuminates the UI.

  15. Clockwork Gears

    • Type: Processing Icon

    • Behavior: Interlocking brass gears that actually mesh and turn. If the process hangs, a gear jams and sparks.

  16. Sonar Depth Chart

    • Type: EQ Visualizer

    • Behavior: Underwater aesthetic. Frequencies are ocean floor terrain; audio is the water surface above.

  17. Laser Etcher

    • Type: Text Input

    • Behavior: Letters aren’t typed; they are burned into the surface by a laser, leaving glowing hot edges that cool down.

  18. Tesla Coil Arc

    • Type: Link Connector

    • Behavior: Drawing a line between two nodes creates a jagged, purple lightning bolt that crackles.

  19. Bio-Hazard Iris

    • Type: Security Gateway

    • Behavior: A metallic door that spirals open. Red warning lights spin while it is opening.

  20. The “Big Red Button” * Type: Emergency Stop * Behavior: Enclosed in a glass case. You must click to break the glass (sound of shattering) before you can press the button.